4.48
+ Hopefully fixed lanterns + Fix for the kits + Fixed waypoint of Anuminas not unlocking.
4.47
+ Updated to latest LOTR mod release + Removed Old athelas brews to athelas recipe (Duplication reasons) + Another try to fix the Food & Shop faction kit. + Fixed language mistake for the structure Ravenhill + Wood-Elven Brown armor is now in the right achievement category
4.46
+ Fix for the kits + Fixed Sauron, Black Numenor and laketown helmet models + Fixed parrot food bowl placement + Added new lamps
4.45
+ Added Trimmed Wicked-Dwarf Bricks + Added Moriquendi Trimmed Bricks + Fixed Redbook not working in GUI + Fixed overlays for Black Numenorean captain helmet and Sauron Helmet + Athelas now is reworked. Its an new item that has the right effects. Old atheles brew can reverted to athelas plants. + White Numenorean gear has now own achievement. + Orocarni Boar riders have now the right boar armor when hired + Changed how faction kits work. + Lowered mine ability cooldown + Increases skill lamps their XP that you recieve + Mining Ability is now bigger + War Drum now plays in Jukebox/Noteblocks music category. + Added wooden buckets & the ability to place them + Upgraded Special Crafting Table to new model + Added bowls for each dye in the game + Bowls can now be placed in the world + Changed Cardolan Sword and armor texture + Added Booth block and Booth Top Item. (For shops) + Automatic switch system. First switch is after you joined your first faction. Then you can switch again after 2 weeks of playing. Then again after 3 weeks; and then agan after 4 weeks. From that moment it will be possibile to switch each month to another faction. However you need to join for that EACH day of the month. + Added Eregion Smith + Added Quest item + Updated to last LOTR mod update
4.44
+ fixed bugg when trying to join a faction
4.43
+ Changed Regen duration in athelas from 2 minutes to 1 minute + Added 40 seconds of weakness to athelas + Weakness is now -1.5 instead of 0.5 + Vulnerability is buffed. + You can now craft mechanisms in all subfactions that have new steel + Dorwinion gear (men and elves) can now be reforged in dalish smiths + Bugg chat cooldown is now shorter + You can now personally toggle your faction race effects. + Suggestion discussions is now only 15 seconds cooldown. + You can now craft Poison arrows in Dalish craftingtable and all subfaction crafting tables. + Glass Slab + Stained Glass Slab + Fine Glass Slabs + Added Banners in all 16 Colors. Cannot be used to protect areas. + Added Wicked Dwarf gate + Added Moriquendi Gate + Added Orocarni Gate + Changed structures from wicked Dwarf, moriquendi and Orocarni to spawn with their new Gates + Galadhrim CLoak armor is now reforgeable in the Galadhrim Smith + Added Black Numenorian Captain Helmet + Morgul armor is now reforgeable in angmar & Mordor Smiths + Added Mithrill Piles + Added a Laketown Helmet + Changed arnor their faction effect to wither immunity + Added Staff Banner + Fixed Buggs + Added back all labels
4.42
+ Fixed bugg
4.41
+ Changed Website in help gui + Added register system
4.40
+ Fixed faction gui buggs + Added slider to buy points + Fixed achievement for Orocarni Smith + made all new added steel recipes back to iron
4.39
+ Added Hobbit Bane + Added faster hay bale remove with all hoe and pikes. + Changed Vertical Wrench to slabifier +change the recipe of norther orc draught to make it morgul shrrooms instead of durnur (kinda makes no sense since durnur doesnt spawn in angmar biomes) +Make it so you cannot lose alignment of your own pledged faction if you break a grave inside a bannered area.
4.38
+ Small Fixes
4.37
+ Fixed small bugg
4.36
+ Decreased lagg from Faction GUI + Added command to make offline players leader/commander + Fixed mossy brick recipes for all new added mossy bricks + men of the west are now invisible in White Mountains
4.35
+ Bugg Fixes
4.34
+ Fixed all buggs of faction GUI
4.33
+ Resource points work now (i hope)
4.32
+ Resource points update now + Added arena feature + fixed all orc factions their mount units + removed durability from crate + Added laketown shield + Wrench Item works now
4.31
+ Disabled wrench function. Because it broke shit
4.30
+ Fixed server crash with Vertical Slab Wrench
4.29
+ Fixed bugg with Presents + Fixed bugg with crates + Added brewing recipes for all new brews + New wood-elven armors are now reforagble + Fixed bugg with glowstone brick in orocarni crafting + Added vertical slab wrench! changed how you place vertical slabs
4.28
+ Fixed bugg with getting effects from water + Added Officer Scout Wood-Elven achievement + Added Brown Wood-Elven achievement
4.27
+ Added Officer Scout Wood-Elven Armor + Added Brown Wood-Elven Armor + Added Brown Wood-Elven Shield + Added Feather Falling Effect + Added Vulnerability Effect + Added Damage Reflection Effect + Added Immovibility Effect + Added Ascent Effect + Added Antidote Effect + Added High Step Effect + Added Fumbling Effect + Added Archery Effect + Added Bree Quest blocks + Added Candy Log + Added Garland Spruce + Added Garland Bell + Added Snow Globe + Added Treat Plate + Added Ornament in all 16 colors + Added Ornament Glass + Added Peppermint Planks + Added 4 Special Flakes + Added Sugar, Chocolate, Sprinkeled, Candy cookies + Added Blue Pie + Added Candy Cane + Added Present + On faction reset you will now lose all your achievements and waypoints + Fixed that you can join spectate when you are already spectating + Northern Orcs are now hidden in Angmar Woods + Added green apple as healing item for horses + Moved Carar Galadhon waypoint down. (Only time i will do this) + Added button in bank block to transfer all money from your inventory to your account + Changed Iron Hills textures to new made by MinerAedan + Added the arkenstone + Added dorwinion elves back + Added Lettuce block + Added ability to use man flesh on kebabstand + Changed lossarnach damage to 8.5 + Changed fortification recipe outcome from 1 block to 4 + Removed fix of bugg that i writed in a line down here for the elven rope. aka it doesnt damage anyone anymore. + Increased Iron Hills structre spawning + Fixed nurn banners in nurn structures instead of mordor banners + Fixed Elven rope not giving damage when you have - alignment for High Elves + Increased Arvedui structure spawning + Fixed western orcs being invisible in Khazad-Dûm. Instead it are the High Elves now. + Added new location to get crates and money + Added dwarven bed recipe in wicked dwarf crafting table + Added dwarfwort spawns now in the wind mountains + Renamed Angmar to Northern Orcs + Northern Orcs are allowed to use Black Numenor armor/weapons + Added Desert Scorpions spawn in the red desert + Added new Wood-Elves banner + Added Arthedain horse armor + Added noteblock recipe + Changed durability modifiers + Changed wood-man sword texture + Added (raw)bacon + Added Wicked Dwarf Mattock + Added chest cannot protect a banner rule + Added rule that prevents from hunting someone when you are in a radius of 100 blocks + Added unsmelt recipes for all submod animal armor + Added message for your grave location + Added uruk cracked brick + Thranduil Halls can no longer be used as waypoint if you are an enemy of the wood-elves + You can no longer place elven ropes in a siege + You can now break elven ropes in a siege + On making vertical slabs you get 6 now. instead of 3. + Changed conquest points to resource points on website + Added bow for cardolan + Added glowing dwarven brick recipe on Moria Orc and Wicked dwarf crafting table + You can no longer ft to waypoints of angmar if you are an enemy + Increased damage of wicked dwarf crossbow units + Added Blue Dwarven Crossbow + Fixed recipe for Gundabad Uruk tools. you craft it now with any bone typ + Added War drums + Added mounted units for all added sub factions + Added rails and minecarts are now smeltable + Added gem treasure piles + Added Bounder ability increase + Added Wooden Minecart + Wooden Rails + Added Trader buy option for faction leaders in faction gui + Added Esgaroth banner recipe in esgaroth table + Added wicked dwarves recipe for dwarven gates + Added recipe for orocarni chains + Added new custom effects + Added faction gui + Added staff gui + Added faction gui tutorial + Added changed regeneration effect stats + Added on battle disable. all people are kicked. + Changed on entering forodwaith or another not accesable biome, you are teleported to weathertop instead of a bit back. + Fixed access to bank block in GUI. Only donators will have this now + Fixed Last desert waypoints didn't unlock + Fixed Wicked Dwarf structures spawned with wrong tables + Fixed Angmar warrior helmet recipe + Fixed website spelling mistakes + Fixed An-batina doesn't unlock in right region + Fixed dwarven ram getting damage on climbing mountain + Fixed logathrim structures dont spawn with tables + Fixed Golden Crate open crash + Fixed on crate drop and open, you get the reward + no playerpoints are taken away. that is now fixed. + Fixed mossy umbar brick are now made with umbar brick + Fixed beaches spawn again for specific biomes + Fixed arnor not being invisible in the white downs + Fixed Hobbit Shirrifs are no longer hireble
4.26
+ Added gold crate
4.25
+ Fixed Western Orcs not being invisible in Uruk Highlands + Fixed bugg that faction joining is broken + Fixed spelling mistake on website for ANduin Vales + Esgaroth boat now spawns with laketown loot
4.24
+ Fixed map bugg (not able to teleport or see anyone on map
4.23
+ Fixed Arthedain 10 banner on territory map + All new subfactions/factions can now craft poison arrows/bolts + Orocarni steel block can now be reverted back into steel + Wicked Dwarf steel block can now be reverted back into steel + Charcoal block can now be reverted back into charcoal + Goblin crafting tables now spawn in their structures + Added arena system (hope it works) + Added a brew for the Wood-Men + 3 new Advanced Roles on discord: Events, MrAres newspaper and Conquest Points + Gundabad armor spawns now in the gundabad structures instead of goblin armor + Gundabad structures spawn with the right loot now + Men of the west are now hidden in tolfalas + Removed Mithrill in Gundabad Mine + Changed stats of Arthedain, Cardolan and Rhudaur + Updated hunt rules + Added Wood-men Horse Armor + Increased wicked dwarf spawnrate
4.22
+ Rules are updated! + Rules are now in a excel document + Discord reorganize + Added Dwarvenbow for all dwarves + Added Dwarven crossbow units + Enabled book, campfire and lamp from customnpc block + Added Moria Warg armor + Added Mossy Umbar Bricks + Changed wood-men and Anduin-Men base stats for armor/weapons/gear + Rams now spawn in the Mountains of the Wind + White numenor armor can now be reverted back to black numenor armor + Added umbar rhino armor + Added dunland horse armor + New ranks on discord + Blue dwarven & durin's folk ram armor + Uruk berserker armor + Recipe for Taurethrim Cocoa + Athelas brew changes + Dwarven tonic brew changes + Toolspeed is again like base lotr mod stats + Added Wicked Dwarven Steel block + Added Charcoal Block + Added Laketown CT + Added Laketown weapons + Added Orocarni Steel Block + Dye can now be applied to wool/glass to change the color! However it takes the first dye in your inventory! + Added barkifier + Added laketown armor + Added Laketown Officer Armor + Fixed Wood-men alignment achievement language mistake + Fixed Wood-men sword mistake + Fixed Gold & Silver ingots in crate gives nothing + Fixed Equiping full suit of silver-trimmed armors give X achievement + Fixed language mistake for all vertical slabs + Another try to fix the biome message disable/enable function
4.21
+ Bug fixes!
4.20
+ Durin's folk is no longer hidden in khazad-dûm + Western orcs is now hidden in Isengard and Dunland + Western crown is now made with Uruk Helmet instead of Dol Guldur helmet + Fixed typ mistake for Arthedain Ruines + Taurethrim doesn't ask for killing their own faction + Added Wood-men faction + Added armor, weapons, blocks, structures for the Wood-men + Added Anduin-men as subfaction to the Wood-men + Added armor, weapons, blocks, structures for the Anduin-men + Added language file for everything + Added Anduin-men to spawn in Anduin + Added Wood-men biome!
4.19
+ Siege Pause system works like it should work + White Numenor Armor is now just called Numenor Armor + Numenor Armor texture changed + Arthedain and cardolan archers now shoot arrows + Changed Rhûn Forest under Mountains of the wind to Easterling Forest(like it was intended) + Removed the wicked dwarves structures that spawned in the Easterling Forest + You can now reforge in a smith for subfaction items + Added label in forodwaith + Updated to LOTR Mod Beta 36.6!
4.18
+ Fixed Armor Helmet Model for NPC + Fixed Language mistake for Rhovanion Gold-Trimmed Armor + Rhûdel is now invisible in Erun Garan + PVP in factions is now possible + Men of the west are now hidden in Rohan + Arnor is now hidden in eriador, Eriador Downs, Breeland, Chetwood, Minhiriath, The Angle + Ranger bows are improved + Added Durability x2.25 - x2.5 - x3.0 + Arnor can no longer use poisoned arrows + Arnor is allowed to use Athelas + Improved wicked dwarves area of influence. + Fixed bugg with the biome enter message + Biome enter message is now standard on true
4.17
+ Fixed Armor Helmet Model + Fixed Language mistake for Wicked Dwarves + Possible fix for slabs wrong name + Fixed Recipes for trimmed armor + Fixed Arthedain, Cardolan and Rhudaur archers not shooting arrows + Arnor is no longer hidden in Rhudaur + Rhûdel is now hidden on Eryn Rhunaer and Tol Rhunaer + Added toggle for biome hide message + Timeline update is now live!
4.16
+ Fixed that you don't get removed faction kill quests + Added for all LOTR mod wood types a vertical slab + Removed Kebab Block in Minas Morgul Orc tower + Fixed that submod NPC Archers shoot arrows + Crates & Bree update is now live!
4.15
+ Fixed that Arnor npcs don't attack their enemy + Fixed that you gather 2x alignment + Fixed that you can hire rivendell npc in near harad + Hopefully fixed crash with new forges
4.14
+ Added NPC Respawner to all Towers, Fortress, Camp, Barrack structures of the submod! + Added Moriquendi spawn in Eryn Garan + Added NEI download posibility!
4.13
+ Changed Avari biome their trees spawnrate + Fixed bugg in the orocarni structures
4.12
+ Fixed Mistakes in the Language File + Changed invasion frequenci in Dol Amroth + Changed Language name of Firebeards and Arvedui Mountains + Changed Spawn rate of Dol Amroth structures
4.11
+ Added the Help GUI + Added Command to add money and Player Points to a player + Added Reset player command + Added bank block
4.10
+ Removed build wand from submod, to be added later. + Added Money currency and Player points to a player
4.9
+ Added a build wand to the submod + Fixed errors in the Faction Select GUI Mod
4.8
+ Added the Faction Select GUI Mod + Added gravestone to submod and removed the original grave mod.
4.7
+ Fixed a crashing bugg on the server. + Added new tree variants: Dead Beech, Dead Plum, Dead Apple, Dead Pear + Added Broccoli, Cabbage, Garlic and beet. + Replaced Siege System to the RP addon mod + Added faction join command + Changed faction pledge from 100 alignment to 10 for each faction. + Fixed some language errors.
4.6
+ Removed Vote Key Items + Added everything in the language file
4.5
+ Updated whole map with new biomes + Added the following not subfaction biomes: Rhûn Swamp, Forest Rhûn, Last Desert Edge, Red Desert Mountains, Northern Forest Border, Rûn Plains, Rhûn Fields, Ruined Dorwinion, Forodwaith coastline & Sea, Arda Coastline & Sea, Western Marshes, Green Land, Brown Fields, Enedwaith Mountains, Enedwaith Mountains foothills, Enedwaith Swamp
4.4
+ Added Mining Skill Ability
+ the Mining blocks
4.3
+ Added the biomes for the subfactions we added!
4.2
+ Added all items/blocks for the subfactions we added!
4.1
+ Added the subfactions Rhudaur, Iron Hills, Cardolan, Arthedain, Stonefoot, Linaewen, Blacklocks, FIreBeards, Arvedui Dwarves and Minas Morgul + Renamed Avari to Moriquendi + Added the Mining skill
4.0
+ Removed Moria Dwarves and their items/structures/blocks + Changed the full backwork of the submod, making Armor Enchants, Item Register and more fully automatic.