# Build Name Requirements Reward
1

Clean Water Supply

one of the following:

  • Fountain
  • Well
  • Aquaduct
  • Clean River
  • Mountain Water

 

You are now able to get other builds approved!

2

Houses

Needs

  • 8 houses
  • Each one needs at least 7x7 space
  • At least 2 beds, 2 chests, a furnace and a crafting table

Gives you each weeks:

  • one conquest point extra
3

Market

Needs:

  • 10 market stalls
  • Each one needs at least 3x4 for space
  • At least a counter, a chest and a display of wares

You can buy:

  • Trader Token
4

Shops

Needs:

  • 3 Shop Buildings
  • Each one needs at least 7x7 space
  • At least a counter, a chest, a sign outside and a display of wares

Gives you each week:

  • 500 Faction Coins
5

Food production

Needs:

  • At Least two 10x10 fields of crops
  • Scarecrow

Gives you each week:

  • 128 bread, 32 Potatoes and 32 leather
6

Windmill

Needs:

  • Windmill Building
  • At least 5x5 space
  • Storage for crops

You can buy:

  • Farmer Token
7

Defensive Building

Needs:

  • Wall
  • 4 towers
  • Gate

In mountain:

  • Mountain Gate

Gives you each week:

  • one conquest point extra
8

Throne Room

Needs:

  • Throne
  • At least 10x10 space

Gives you each week:

  • one conquest point extra
9

Barracks

Needs:

  • 10 beds
  • 5 armor stands with armor
  • 5 Weapon racks
  • A training ground with at least 2 training targets

Gives you:

  • More coins in war.

 

This kit is not working now, because we are still looking to how many npcs everyone is able to use!

10

War Room

Needs:

  • Table of Command with seating
  • Map of your place
  • At least 7x7 space

You can buy:

  • Commander Token
11

Library (Not essential)

Needs:

  • Bookshelves
  • Building
  • Tables
  • At least 15x15 space

This build is not important for an capital. So it doesn't give anything yet.

12

Bank (Not essential)

Needs:

  • A secure bank building
  • A counter
  • At least 10x10 space

This build is not important for an capital. So it doesn't give anything yet.

13

Port(Not essential)

Needs:

  • Dock
  • Shipyard with a crane
  • lighthouse
  • 3 ships

This build is not important for an capital. So it doesn't give anything yet.

14

Claimbuild

Needs:

  • Clean water Supply
    • fountain
    • Well
    • Aquaduct
    • Clean river
    • Mountain water
  • Defensive building
  • Barracks
    • 5 beds
    • 2 armor stands with armor
    • 2 Weapon racks
  • A main building (A commander NPC can be spawned in once accepted) 
    • this building is the center of your claim build. You can compare it to the throne room build
  • Smithy
    • At Least an anvil, 5 forges and a fire
  • Stables 
    • Place for 2 animals